Slightly less awesome than awesomeness itself

Bunch of New Features!

So I’ve been working a little over the past week or so, and here’s what I’ve added to the game:

  • New player sprites based on what tile he’s on:

Tall Grass:  Water:  Or behind a tree: 

  • Can walk through leaves (or behind the trees, however you want to look at that)
  • Smoother walking (senses multiple key presses at once instead of one at a time)
  • Ponds (small lakes)
  • Lakes (big lakes)
  • Rivers:

We’re still on our way to our new goal, but we’re making great progress!


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